Dungeon Thoughts

 I have used trees and tree stumps for inspiration many times. My ongoing fantasy campaign metropolis Amberuen was based on the stump of massive (about 4 feet high and about 3 in diameter at the cut line) date-palm tree. In fact, the first dungeon I designed was based on the gnarled roots of a mulberry tree at my old elementary school. So it's no surprise to me that once again, I am finding inspiration in tree stumps.

This time, I was looking for inspiration for a massive sprawl of natural caverns riddled with trails twining along cavern walls, yawning open into unfathomable depths, occasionally bridged from one side to the other, and all linking together elaborate tombs, temples, lairs, etc, carved and constructed in more traditional dungeon styles. So here, in the cracking and rotted out spaces, I find inspiration for the layout of those massive caverns.

I envision large expanses in the rotted clefts, up to tens of hundreds of feet across, and the narrower cracks snake along, 20, 50, even 100 feet across at their widest. Along the trails that skirt those sheer faces, are carved tombs and temples, libraries and laboratories, dungeons and prisons, and the lairs of whatever happens to call this place home. 

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