HobgoblinsThe officers of the Gnuae'Moblae were the highest caste, warlords and commanders of noble lineage and superior prowess in mind and body. This privileged caste, through superior breeding, talents and opportunity afforded by their rank, were able to thwart much of the degeneration that afflicted their troops.
Hobgoblin have long pointed ears, large sharp noses, narrow eyes, high cheekbones, a pronounced jaw and tusk-like teeth or fangs. They have little if any facial hair or body hair, and their heads are covered in thin hair, though balding is common. Head ridges and goat-like horns are rare and marks of strong fae-magic potential. They stand much taller than common goblins between six and seven feet tall, with thicker more muscular frames. Hobgoblin skin coloration is fairly consistent in any given clan: typically shades of tan, sienna, or rusty-red. Their hair, if they have any, is usually black, dark green, brown, or rust red, graying with age.
Hobgoblins have rudimentary affinities toward elemental magics, namely earth and to a lesser extent, fire. Strong elemental affinities are rare, and those with them become shaman or chiefs, depending on the strength and nature of their affinities. Their affinity to the fae life-force and mind influencing powers are rare, and typically present in the fairer skinned and slighter of frame. Individuals with particularly strong fae affinities are typically marked with ridges or goat-like horns on their heads, or even more rarely, tails or other animal like manifestations. Such traits in hobgoblin society are rare and ones so endowed are typically kings and warlords. Normally, only the fae endowed among hobgoblins are able to see and pass the veil between dreams, entering the Shhee-Veld or Ghost Land.
Among the Gnuae'Moblae there was a special caste who's purpose was to bend the lattice of life using their fae affinities in order to produce the beast-kin who served as the cannon-fodder of the Enfae armies. As the degeneration began to set in, this master class of life-shaping turned their talents upon themselves, hoping to find salvation from the twisting malformation by bolstering their natures with raw animal power. What they succeeded in doing was transforming their caste into something larger and more beastial than their hobgoblin brothers.
and jaws with vicious fangs. They are typically covered in course, brown, gray, or black hair, and what skin that shows is typically dark and ranging from gray to olive green or brown. They stand six to eight feet in height, with broad muscular bodies that defy their fae ancestry.
Bugbear affinities toward elemental magics are very rare, and the fae affinities of life-weaving that brought them to this state are almost completely lacking, though they are quick healers. Bugbear are quite stealthy, and their shaman and chiefs are often able to spin glamours over weaker minded beings. Of all goblinkind, bugbears have the easiest time finding and passing the veil between dreams into the Shhee-Veld. So much so, most bugbears dwell in the Ghost Lands, and only foray into the regular realm to forage and raid. Bugbears use whatever weapons and armor they find, although more organized troupes may force goblins or other creatures to craft such items for their use.